One of the key features when designing a new app of any kind is the addition of analytics to see how your real users end up using the app (which may be very different from the way you imagined!). RunBird is no different, and the app includes analytics showing what screens users navigate to, and […]
RunBird hit the Apple App Store on June 9, 2015, a date I was unsure about being the second day of the annual WWDC in San Francisco, but most of the audience for this type of game were not going to be at the show, so I went ahead and pulled the trigger to launch. […]